Some space-zombies

So these are some zombies I used in a recent sessions. I present them here slightly modified, as per some suggestions from the d20radio forum, but still rather untested.


Neimoidian zombies [minion]

Characteristics: Brawn 3, Cunning 2, Presence 1, Intellect 1, Agility 2, Willpower 1.
Skills (group only): Brawl
Talents: Claws and teeth (+1 damage to brawl, crit 4), poisonous (can spend 2 advantages to poison target).
Soak/defence: 2/0
Threshold: Wound 5
Abilities: Ignores strain damage – ie its not translated to wound.
Damage: Brawl damage 4.

Human zombies [minions]

Characteristics: Brawn 4, Cunning 2, Presence 1, Intellect 1, Agility 2, Willpower 1.
Skills (group only): Brawl
Talents: Claws and teeth (+1 damage to brawl, crit 4), poisonous (can spend 2 advantages to poison target).
Soak/defence: 2/1
Threshold: Wound 8
Abilities: Ignores strain damage – ie its not translated to wound.
Damage: Brawl damage 5.

Alpha Zombies [henchmen]

Characteristics: Brawn 4, Cunning 2, Presence 1, Intellect 1, Agility 2, Willpower 1.
Skills: Brawl 3, ranged light 1.
Talents: Feral strength 1, Claws and teeth (+1 damage to brawl, crit 4), poisonous (can spend 2 advantages to poison target).
Soak/defence: 3/1
Threshold: Wound 15
Abilities: Ignores strain damage – ie its not translated to wound.
Damage: Brawl damage 6, blaster pistol 6.

Zombie poison
This poison requires a hard resilience check to resist, immediately upon transmission. Upon failure target takes 5 strain plus 1 strain per threat rolled. A despair results in the poison continuing to attack the target twice a day until resisted. If the target’s strain threshold is met or exceeded while having this disease is in its system, it succumbs to the disease.

Zombie transformation
Upon falling unconscious from meeting the strain threshold the target will take 1 wound per round unless revived, if that happens, the target will then take 1 wound per hour. Once the target meets the wound threshold the transformation is almost complete and there is but a few minutes for any antidote to be administered – if such a thing has been found, made or exists.

Zombie traits
Upon completion the target has become a zombie, it receives the following traits:
Claws and teeth (+1 brawl damage)
Poisonous – can transmit zombie disease as per above.
Ignore strain damage.
Soak is reduced by 1, but the zombie receives +3 wound threshold.

Advertisements

One thought on “Some space-zombies

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s