So, as some might have noticed, the last post lists 20 talents – which of course would leave Dedication out of the list. We cannot have that, so therefore I dropped Brace from the list for this suggested initiate talent tree.
It’s a fairly straight forward path through it, zigzagging so there is no straight line to any of the really powerful talents. Now this list is only a tentative suggestion thrown up rather quickly. Most of the talents are pretty mundane, that is they are in the beta-book and except for one or two, they’re not that good on their own since many of them are ranked talents found in other talent trees. To me this could signify the diversity of this specialisation, how it enables breadth of character and development, but also that it cultivates and draws upon existing abilities of the initiate.
This is not part of some martial art career – as I have no desire to create that for Edge of the Empire really. It deviates a bit too much from what I consider to be the spirit of the game. Therefore this is presented as a universal specialisation. It provides the skills as mentioned in the previous part and should only be available to players/characters that have gone to some length to find a teacher or other training resource. Self-taught Martial Arts Initiates could exist, but this is (as usual) up to the individual GM.
For the next part(s) I’m trying to delve into the idea of a “prestige specialisation” or “advanced specialisation”. These will be smaller talent trees, which have requirements to XP gained, and perhaps also talents, specialisations and (most definitely) skills and ranks in these… at least that is my current musing on the matter.
These advanced specialisations will most likely come in two variations, smaller more focused ones, and larger, more diverse ones. We’ll see where I’ll start. I’m also going to introduce some new talents with these new specialisations I think, as it should be.