Force and Destiny and new stuff and projects


Life changes. All the time. Better get used to that. At least I have a job, not too bad one at that, permanent, full time. No phd yet, but hopefully in time. Working on establishing a small community of gamers. Testing out Numenera now, in addition to The One Ring – need some fantasy in my life. I’m also trying to pick up X-Wing, but getting to play is proving difficult around here.

In other news:

Force and Destiny is out. Congratulation FFG! It’s looking swish, good and darned fun! Still going through the book and enjoying both art and content. It’s been out a while, but I just got it (wrong side of the pond I guess.)

Rancor Publishing Group has been established. Congratulation team! Have a look at the unofficial supplement we made earlier this year.

I’ve started writing a bit for the new GSA, now simply Gamer Nation. My first article is to be released some time next week. On the colours of lightsabers, have a look and tell me what you think.

The slow process of a complete reworking of Cartol’s Emporium has started. Changes I know will be made: removal of gear and vehicles that now exists in official supplements. Adding new gear and other creations that I’ve conjured or am in the process of creating.

Here’s also a small attempt at making new Kyber crystal as part of my reworking of Cartol’s Emporium and fleshing out some new places, like Tarillion Station:

Stygium Crystal
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber receives Sleight of Mind +1.  If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Innate talent (Sleight of Mind +1) Mod.
Hard Points Required: 2
Cost/Rarity: 16,000 credits/10 (R)


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