Kyber crystals – Bondar crystal

It’s been asked about on the Order 66 podcast and elsewhere. How do you make a “proper” lightsaber that is non-lethals, but more than a “mere” training saber?

Of course the question is if there’s any need. Also, should it do just stun damage or should it be a low-damage lightsaber with Pierce 5 and perhaps the Stun (active) quality?

It is no secret that it can provide players (and GMs) more satisfaction if there’s a crystal involved because that means questing. A training emitter is both cheap and readily available.

So then we look to the bondar crystal, that first appeared (I believe) in KOTOR.

What we know is that it can stun targets, but does it only inflict stun damage?

Below are two different takes on the bondar kyber crystal. While I’d prefer to settle on one, presenting two options can also perhaps give me an idea of which route is preferred and could be settled on (in other words: feedback people. If you can be bothered.)

Bondar Crystal [non-lethal]

The bondar kyber crystal served as the inspiration for making training emitters. These crystals produce a blade capable of stunning their targets.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 6 and critical rating to -, and the lightsaber gains the Stun 1, Stun Damage and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 2 Item Quality (Stun +2) Mod.
Hard Points Required: 2
Cost/Rarity: 8,500 credits/10 (R)

Bondar crystal (from http://starwars.wikia.com/wiki/Bondar)

Bondar Crystal [lethal]

The bondar kyber crystal served as the inspiration for making training emitters. These crystals produce a blade capable of stunning their targets.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 5 and critical rating to 4, and the lightsaber gains the Pierce 5, Stun 3 and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 3 Item Quality (Stun +1) Mod.
Hard Points Required: 2
Cost/Rarity: 8,000 credits/10 (R)

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s