Kyber crystals – Stygium crystal

Rarer than a selfless, altruistic and pacifist Hutt, these crystals are extremely difficult to find and locate, even where they are supposed to exist.

While the crystal is a key component in cloaking devices, some (even rarer) Stygium crystals can also be attuned to force users and be used in lightsabers. Legends tell of these crystals bestowing great powers of illusion upon the wielder.

Stygium crystal

Stygium Crystal
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.

Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber gains Indistinguishable +1. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modification Options: 1 Item Quality (Vicious +1) Mod, 1 when the lightsaber is lit increase level of concealment by one (see page 219 FaD CRB) Mod, 2 Item Quality (Disorient +1) Mods, 1 Item Quality (Ensnare +1; Discipline check to break free, not Athletics) Mod.
Hard Points Required: 3
Cost/Rarity: 16,000/15R

Ongoings and going ons.

So. I’m running a game. I have been for about 8ish months now. It’s going great, so great in fact I barely have time to produce new stuff, for RPG or this site. It’s sad really, but when I was starting to get into using some more time on making new stuff, one of my players declared he would be starting a game of his own, so that I could get to play too (at least that’s how I choose to see it.)

The campaign I’m running is up on Obsidian Portal, if you’re that kind of person, you can have a look and read about it here. We want to have a good adventure log, as it is kind of fun to chronicle the deeds and misdeeds of the characters in the ongoing story (and it’s helpful for players that don’t get to come every session.) The wiki is also growing.

So, I have a lot on my plate, work (more and more responsibilities), life partner, hobbies… The RPG team is finishing up work on the beginner game adventure Shadow over  Tarkintown, they are doing an amazing job (I’ve been involved, but a lot less than I’ve wanted to). The group is also starting work on the Rebels season two sourcebook. I hope to be more involved on that one. If time allows. The new sourcebook will also include information from parallel comic book series Kanan: The Last Padawan series, check more about the season two project here.

In other news, Gamernation Con 3: Beyond Thunderdome happened a couple of weeks back. I went this year too. It was well worth it. While I’m not big on cons, I find this little con to be really nice, inclusive and exciting. I guess it’s the communal feeling, it all happens in two big rooms, 150 people, lots of games. No wonder most GMs have ruined their voice by the last day. It’s also nice to meet what amounts to celebrities of this hobby in a very informal manner. This year this included: Christopher West from Maps of Mastery and Rodney Thompson, designer and design-team member of Star Wars Saga Edition, D&D 4th edition and 5th edition, as invited guests. Additionally Sterling Hershey, Sam Stewart and Keith Kappel showed up too, a very friendly and sociable gang. All in all a good experience. Sadly, next year it seems the con has to get a new venue, which isn’t necessarily a bad thing, but neither is it necessarily a good thing. The communal feeling of gaming at DGM can hardly be reproduced anywhere else, nor should it of course. Gamernation Con: Episode 4 A New Hope will be something new, it will be different. Hopefully it will be equally good and social.

I’m still looking at ways of improving and adding to the game, so perhaps in time I’ll post some of the stuff I’ve used for my campaign – after adjustments from having been exposed to my players.

While we’re waiting for something Good’oh.

I’m reading and writing about Numenéra these days, for another blog, first post here, second scheduled, third still in the process of being written.

Also, from the man behind the Triumph & Despair blog and his friend: Crush the Rebellion, a narrative, competitive roleplaying game. I’m reading it. Looks exciting and epic!

Also, I’m returning some activity to the side of my brain that is dedicated to HARP, Spacemaster and other ICE games. I need me some sci-fi and more fiddly stuff.

I’m running a FFG Force and Destiny group, we have our campaign on obsidian, here. Kind of exciting.

That’s one update, also I’m still working with the Rancor Publishing Group, but as with most free and fan made stuff, things take time.

Kyber crystals – Bondar crystal

It’s been asked about on the Order 66 podcast and elsewhere. How do you make a “proper” lightsaber that is non-lethals, but more than a “mere” training saber?

Of course the question is if there’s any need. Also, should it do just stun damage or should it be a low-damage lightsaber with Pierce 5 and perhaps the Stun (active) quality?

It is no secret that it can provide players (and GMs) more satisfaction if there’s a crystal involved because that means questing. A training emitter is both cheap and readily available.

So then we look to the bondar crystal, that first appeared (I believe) in KOTOR.

What we know is that it can stun targets, but does it only inflict stun damage?

Below are two different takes on the bondar kyber crystal. While I’d prefer to settle on one, presenting two options can also perhaps give me an idea of which route is preferred and could be settled on (in other words: feedback people. If you can be bothered.)

Bondar Crystal [non-lethal]

The bondar kyber crystal served as the inspiration for making training emitters. These crystals produce a blade capable of stunning their targets.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 6 and critical rating to -, and the lightsaber gains the Stun 1, Stun Damage and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 2 Item Quality (Stun +2) Mod.
Hard Points Required: 2
Cost/Rarity: 8,500 credits/10 (R)

Bondar crystal (from http://starwars.wikia.com/wiki/Bondar)

Bondar Crystal [lethal]

The bondar kyber crystal served as the inspiration for making training emitters. These crystals produce a blade capable of stunning their targets.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 5 and critical rating to 4, and the lightsaber gains the Pierce 5, Stun 3 and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 3 Item Quality (Stun +1) Mod.
Hard Points Required: 2
Cost/Rarity: 8,000 credits/10 (R)

Kyber crystals – Rubat crystal from Phemis

The Rubat kyber crystal can be found on Phemis in the Corellian sector, as Suns of Fortune sector book mentions briefly, and of course it is the destination of the adventure Hidden Depths (GM’s kit.)

The only issue, which already has been addressed on the FFG forums by perceptive fans, is that the Rubat crystal has not been given stats of its own.

It’s to be treated as a Ilum crystal. This is hardly satisfactory for anyone who’s played KOTOR (and I’m sure others too.) Kyber crystals should differ, even if the variations are only slight. No two types should be the same.

Kyber crystal cave (from: http://starwars.wikia.com/wiki/Lightsaber_crystal)

Some suggestions on the forum tweak the Ilum a bit, making the Rubat somewhat weaker in terms of upgrades – namely removing 1 or 2 Damage upgrade mods.

Presented below is my suggestion:

Rubat Crystal
Found on Phemis in the Corellian sector, these kyber crystals can be found in deep caves often treacherous and inhabited by strange, dark creatures. When attuned to and placed in a lightsaber the blade is sharpened in appearance and definition.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 6 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 3 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Item Quality (Accurate +1) Mod, 1 Item Quality (Vicious +1) Mod.
Hard Points Required: 2
Cost/Rarity: 10,500 credits/10 (R)

Force and Destiny and new stuff and projects

Hola!

Life changes. All the time. Better get used to that. At least I have a job, not too bad one at that, permanent, full time. No phd yet, but hopefully in time. Working on establishing a small community of gamers. Testing out Numenera now, in addition to The One Ring – need some fantasy in my life. I’m also trying to pick up X-Wing, but getting to play is proving difficult around here.

In other news:

Force and Destiny is out. Congratulation FFG! It’s looking swish, good and darned fun! Still going through the book and enjoying both art and content. It’s been out a while, but I just got it (wrong side of the pond I guess.)

Rancor Publishing Group has been established. Congratulation team! Have a look at the unofficial supplement we made earlier this year.

I’ve started writing a bit for the new GSA, now simply Gamer Nation. My first article is to be released some time next week. On the colours of lightsabers, have a look and tell me what you think.

The slow process of a complete reworking of Cartol’s Emporium has started. Changes I know will be made: removal of gear and vehicles that now exists in official supplements. Adding new gear and other creations that I’ve conjured or am in the process of creating.

Here’s also a small attempt at making new Kyber crystal as part of my reworking of Cartol’s Emporium and fleshing out some new places, like Tarillion Station:

Stygium Crystal
Exceedingly rare by the time of the Empire, this strictly regulated crystal sometimes appear in such a pure state that it can be used in a lightsaber. The blade produced by this crystal is all but silent and the edge of the energy blade seems blurred.
Base Modifiers: Installing this crystal changes a lightsaber’s base damage to 7 and critical rating to 3, and the lightsaber gains the Breach 1 and Sunder weapon qualities. Additionally an attuned wielder of the lightsaber receives Sleight of Mind +1.  If the crystal is removed, the lightsaber loses those qualities and reverts to its previous base damage and critical rating.
Modifications: 1 Damage +1 Mod, 2 Decrease the weapon’s critical rating by 1 to a minimum of 1 Mod, 1 Innate talent (Sleight of Mind +1) Mod.
Hard Points Required: 2
Cost/Rarity: 16,000 credits/10 (R)