It has been a while since I had an ongoing project – excluding the never-completed update of Cartol’s Emporium, that’s not happening by the way. There is no reasons to anymore. So many books have been published, I’m not sure if any of the ships I put in the catalogue remains unstated by FFG. Same thing with a lot of the gear. I may, perhaps, one day, remake it into a shorter supplement consisting mainly of the optional house-rules and ideas for how to improve/change the game to fit certain styles of play.
But before I get into that, I’ll move back to HARP, more specifically HARP SF. I’m not done with Star Wars, I don’t think I’ll ever be, but I need a different storyverse and rule system for a while. Somewhere I can tell my own, different stories. Stories not bound by the tropes of Star Wars.
So, I’m making my own storyverse.
Currently the setting is loosely based on the HARP SF setting Tintamar, but that is merely a framework that serves as a starting point – you could arguably also call Expanse, Alien, Prometheus, 2001 a space odyssey, Oblivion and Arrival starting points each and every one of them. The ambition is to move beyond that, and make something of my own. Something that is not Tintamar (or any of the other influences I mentioned), but still be used with HARP SF without too much tweaking or adjustments of what can be found in the two existing books for that game.
Currently Iron Crown Enterprises (ICE) is rather restrictive, as I understand it, when it comes to publishing stuff using their systems. So here’s to them adopting an attitude more along the lines of MonteCook Games and other companies.
I may end up having to use the Cypher system if ICE doesn’t change their stance by the time I have a manuscript done.