The Techuin

The Techuin

“The lands far to the north and east are where you find the Techuin. From the rolling hills to the frozen tundra just south of the northern most mountains we have on our maps. They are as far as we know, nomadic and primitive, if not barbaric, knowing little of our civilized ways. Yet from the few encounters we have had, I would presume they have a strong sense of honour and tradition. We know, from tales from the surrounding lands that they sometimes prey upon merchants, yet they also make trade, from this I would assume that they are not one nation, but many tribes and clans, of which some are mere bandits. This leads me to believe that frequent infighting and petty squabbles between their tribes makes them weak and relatively easy prey, if properly handled.”

-Nasi’Dahr, Da’nuhn.

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Odan (Draft)

“I am Loki Oak a Man of the North as I am sure you must have guessed. Send me a fine flagon of ale and I may spin you a tale of my homeland. It is a land of beauty and I would not change it for all the gold and jewels you southern men could offer. No lad the only jewels I desire are those created by first winter’s frosts and the only gold I seek is that of the suns rays upon the endless fields of snow in the spring.
 
Though some may call it a wasteland and others certain death, it breeds men of strength men like me whose hearts burn as fiercely as the northern cold and any who would to challenge this claim I will gladly grind to dust with my war hammer yet in truth I would to prefer to just drink you under the table”
–Loki Oak
 

Odan is the northern lands of Kotani. A months travel by horse and cart from Luciat will bring you to Crag Keep, the southernmost settlement of the Odan. To the east lies the Torum mountains, a chain of mountains stretching to the eastern sea, far to the north and far to the south. Crag Keep guards one of the very few roads or paths leading further north, as some ancient geological or godly force has elevated the northern reaches like a plateau. Two other paths north are known, one by sea and one far east through the Torum mountains.

“About three weeks after leaving Luciat:
The northlands are so damned cold. So immensely cold. How can there even live people up here?
 
Several days after last entry:
A town, or something. A fort I’m told. Here we can rest and recuperate. and get some warm clothes. Crag Keep is the name the locals have of the place.”
–From the diary of Willem Lafayhe of Ghorz
 

This southern part of Odan is populated by clans ruled by earls in earldoms varying in size. Wars do break out, but they are all allied against any aggression from any southern forces, and mostly peace reign as the different earls will settle disputes through clanmeets or similar gatherings. The south-odani are herdsmen, woodsmen and farmers who live in small communities. They’re practical and stout, strong and tall compared to what they refer to as southerners, meaning anyone not Odani.

Furhter north, what may be called mid-Odan, the clans become more like tribes and semi-nomadic, hunting and gathering food more than farming, though the occasional and seasonal farmsteads can be found abandoned during the long harsh winters. Few tribes, or clans, have permanent settlements, yet far to the north of this territory you find Frostheim one of the few permanent outposts of these northern mid-odani. Its located near hot-springs, close by the Torum mountains. Other hot-springs exists, even further north where the north-odani lives. These hotsprings serves are farmlands and places for clanmeets during war, disputes or when other hardship strikes the clans. The north-odani are nomadic and tribal, hunting the giant icebears and frostruses of the northern plateaus of the Everice. The most northern tribes seldom travel as far south as Frostheim, living secluded and isolated lives among the ice and creatures of the north.

“Frostheim, my home, was built where Mother Frost gave birth to her son Oban, grandfather of Odan. Oban was the lifegiver, the river born by the break of the long spring, when the snows of Torum melted and small rivers combined into one; Oban. The father of Oban was the chain of mountains Torum who gave the means of Frost to unite.”
–Bran Vargson of the Frost Vargs.

Badri’Jurat (Draft)

Badri’Jurat

Badri’Var’Jurat, a sprawling metropolis, sitting in a basin within the Badri’Jurat mountains. Isolated from the outside world, except through sparse trade with Quein (locally known as Der’Euhn, previously Avalo/Court) and some small towns and cities below and around the mountain. Badri’Var’Jurat has a long history of warfare and conflict. As the Great War died down in the outside world, the war changed its scale and narrative within the Badri’Jurat. In a basin within a mountain range, far south of Torum’s Arm and the Utari, a sprawling city once laid. During the Great War the basin was a lot smaller, but over the course of the war, and various tectonic shifts, the basin grew. The first city itself lies in ruins, in the midst of the basin. The current city fills the basin almost completely. The city is mostly cut off from the outside world, except for a few trails and paths that lead down, there are no well travelled routes. Perilous paths through tunnels, passes and narrow mountainside trails lead off in various directions in the forests surrounding parts of the city. Some lead to tunnels and caves, others lead out and down from the mountains, some to dead ends, others to cliffs. There are also other threats in the mountains; beasts and monsters harass any traveller. Badri’Var’Jurat was towards the end of the Great War two houses of noble lineage, warring for control over the basin and the whole of Badri’Jurat. At the time of the last lunar alignment the two houses were united by marriage, which formed the royal house; “The third faction”. The royal house ruled and strengthened it position, whilst the two houses followed. The unification of a royal house was partly due to religious manipulation, if not prophetic and holy. For years the church held control, by supporting the royal house and sweet-talking the two houses. Still, though, vendettas and assassinations happened at almost the same rate as before. Open war and conflict, went from mass murder and bloody mayhem, to politics in a court, with blood behind curtains and in dark alleys. By the year 950, the royal house had become so strong that it started slowly, but surely, to cut ties with the church and it’s agenda. At this point politics changed dramatically. The representatives from the two houses, and various other smaller houses, started to take higher risks, suddenly the church was not in complete control, which meant that money could be spent in other ways. The church lost its position and voice in the royal political chamber, now only acting behind the scenes, struggling for power and control.

Some history from Kotani

North-western Kotani Continent

 

Nothing about the world before the Great War is known, no facts at least. People speak of a time of happiness, greatness, peace and prosperity. No one knows for a fact what happened. Some even claim that in this period of perfection there lived other mysterious races alongside humans. Though since none of these races, now classified as mythical, have shown themselves for as long as anyone can remember, they are by all but the most knowledgeable considered myths, bedtime stories and such. Even those who are sure about their existence are unsure what happened to them.

In the land around Luciat and all the way to the forest of Cumari, and south to Chelibar and east towards Narjannast these races are considered nothing but myths and spooks.

Though some of the elders claim there is some truth in the old legends and stories.

After the Great War, there was not peace. What happened was that the major faction within the war fell apart, alliances broke and the war turned into many smaller and widely spread wars. Many soldiers deserted, many of the mercenary armies were either relieved of their service, or they left their employers.

A few companies remained in service though, amongst them the Teranti company, which history stretches as far back as before the beginning of the Great War, and that is longer back than anyone knows. With little accuracy the Great War is said to have at lasted for more than 1000 years, though if this is true or not, is unknown. What is known is that none of the old empires or kingdoms still remains, not in this part of the world. After the Great War, which end is impossible to pinpoint exactly, there were wars among the lesser lords, but most cultures and societies had had enough of war, and the retreated back to their cities, or remains thereof, and started rebuilding, and a few decades after the end of the GW trade started again between some of the smaller towns and villages, later some of the cities started trading. 500 years post GW Lord Demrod Bendheart and his host arrived in these lands, upon the ruins of an old unnamed city he rose Luciat, he said he would bow to no king, and he would be king but for his city and those who wanted his protection. He built and fought for 7 years, at the end of this period he had secured Luciat and its immediate surroundings. He soon started trade, and started to rebuild the old harbour of the old city that Luciat stood upon. And some years after that, the first ships arrived from the northern towns and cities for trade. Since that Luciat prospered.

In year 951 AGW, Lord Demrod Bendheart’s descendant and heir, Irano Bendheart died of old age, his wife had died some 19 years earlier. Their offspring, Nimael Bendheart took over his rightful place, as lord of the city, continuing were his father let off. At this point Nimael was 19 years old.

Throughout his 20 year long reign, he has encountered many of the same old problems as his ancestors did, but in recent years, the troubles and issues have become more frequent and varied.

Lately he has hired a mercenary company called the Teranti Company, to act out as local law enforcement. They are in addition to Luciats City-Guard, and they number less, though their expertise is what makes them so good, especially against organised crime.